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Java GUI |
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| Java Look and Feel Design Guidelines - Advanced Topics | Sun Microsystems, Inc | |
| Java Look and Feel Design Guidelines | Sun Microsystems, Inc | |
| Java AWT Reference | John Zukowski | |
| Non-Book Resources |
| A
graphical user interface (GUI)
allows for interaction with a computer or other media formats which
employs graphical images, widgets, along with text to represent the
information and actions available to a user. The actions are usually
performed through direct manipulation of the graphical elements. GUI design is an important adjunct to application programming. Its goal is to enhance the usability of the underlying logical design of a stored program. The visible graphical interface features of an application are sometimes referred to as "chrome". They include graphical elements (widgets) that may be used to interact with the program. Common widgets are: windows, buttons, menus, and scroll bars. Larger widgets, such as windows, usually provide a frame or container for the main presentation content such as a web page, email message or drawing. Smaller ones usually act as a user-input tool. The widgets of a well-designed system are functionally independent from and indirectly linked to program functionality, so the GUI can be easily customized, allowing the user to select or design a different skin at will. See Model-view-controller for more information. |